package com.andengine.editor.factories;

import com.andengine.editor.textureregioneditor.TextureRegion;
import java.awt.image.BufferedImage;
import java.util.List;

/**
 * @author sad
 */
public class Sprite {

    private float x;
    private float y;
    private float angle;
    private float scaleX;
    private float scaleY;
    private TextureRegion tRegion;
    private BufferedImage sprite;
    
    private List<Sprite>childs;
    private Sprite parent;
    private boolean update;
    private boolean updateChildren;
}
